![]() Maybe some of this stuff exists in mods, I haven't really looked at those. ![]() Different enemies that require different strategies to defend against, etc. I think it would be neat if there were advanced chemical processes that required writing PID controllers to effectively drive, or resources scattered on the landscape that you needed to program autonomous tanks to go gather. I guess I would have liked to see a parallel track of other technology which is harder to use that you could work on exploiting for those of us who don't find merely scaling up for the scale of scaling up that interesting.Į.g. In some sense I think the logistic bots kind of break the game- they eliminate most logistic challenges, but on the other hand they're also the only way to both reasonable scale up capacity and also to handle minutia and worry about larger scale things. I really liked setting up advanced oil processing to not block on overproduction. which can be resolved by using the logic control. I thought factorio was tremendous fun, and it ate up all my free time for a week until I got a rocket launched.)Ī lot of what I found interesting was these emergent challenges like train throughput being poor because of chests becoming unequally full and blocking the train with slow unloading. (To be clear to people who haven't played it: Finishing out all the sciences is something that cannot happen until after launching a rocket which is the nominal 'win the game' condition. Scaling for the sake of scaling just doesn't appeal to me a lot. I've kind of lost interest after building out all the non-infinite sciences. I guess different people just like different things. The whole experience was amusingly similar to my job ^^ ![]() Not being fluent in Factorio's logic networks, I spent a couple hours trying to understand the logic connections and operations that made this system work.Īnd just as I write this, I find that a modified copy (don't call it a fork :p) of the blueprint calls out my issue explicitly: if there is no fuel available to refuel, the system will wedge itself and effectively need to be rebooted! Nuclear plants can be complicated in the game because they will consume their (expensive!) fuel even if it's not necessary, so people have constructed sophisticated logic systems to only feed fuel to the power plants when it's actually required.įor some reason, the blueprint I copied wouldn't feed new fuel into the power plants, and my factory ground to a halt for lack of power! I'd be happy if this helped someoneĮdit: If it escaped your notice, only the 2 BLANK stripes in the middle need to be on water, the whole landfill DOES NOT need to be on water.Anecdote: I was just last night trying to debug a relatively complex nuclear power plant blueprint. Let me know if you like or not or it can be better in anyway. Step3: Make sure all water pumps are placed not a ghost, fill up the gap, place the station again, done. Step2: choose your version of paved or unpaved setup, place them down, the only important part is to make sure all water pumps are placed. Step1: find a water area that can fit 2 blank stripes, place them down. I've made it very easy to set up, just as follow. It takes about 30 min to reach this level of efficiency if you take all the power it generates from cold, which is unlikely in most cases. Not using 10m graph cuz roboports interfere with actual reading. Here you see exact 5000 beacons consuming 2.4GW, with some machinery taking 187kw. Although nobody runs their power at 100% or anywhere near 98%. Here's what I'm most proud of, It runs at nearly no power lost. Inserters will add 1 fuel rod when clock hits 1, I set the reset limit to 5980 in case of latency if there's any. Above the reactors is a clock I took from the link below which starts counting when the steam are below the threshold, it takes 2 ticks to add 1 so it adds 30 per second, 6000 per fuel rod. So here's the power plant I built.Ģ40 heat exchangers and 420 steam turbines, according to factorio cheat sheet only 413 needed, but I pump them up for symmetry. I've been playing around nuclear power for a couple of hours in creative mod just to get maximum efficiency, and I finally did it.
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